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Written by Tsignotchka
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Saturday, 31 January 2009 |
Anyone can be an NPC. The real trick is to be a good one.
An introduction to the art & skills of NPCing in LARP by Hanbal
(editor's note - this article uses the term LARP to describe LRP. The terms are effectively interchangeable.)
Like with the GM(s) & Scribe(s), NPCs are both essential & an
interference to LARP (Live Action Role-Playing). And how well you do it
can make a huge difference to the PCs (Player Characters). Below I have
outlined a few important facts/hints that, if followed can assist
everyone to have a good weekend.
YOU DON”T NEED TO KNOW IT ALL.
Normally, the GM & Scribe have already written the adventure
& generally have a very good idea of what will happen & where
things are going. You do not need to know everything (unless you are
assisting as a GM, Scribe or playing a major NPC role around which the
entire adventure (or adventures) are focused. Normally these roles will
be cast selectively by those running the weekend dependant on required
skills & rules knowledge.
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Written by Margaret & Dave
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Sunday, 12 November 2006 |
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Margaret and Dave interviewed Craig Lattin late last year.
Tragically, he passed away on the 16th May, 2007.
We miss him dearly.
[M&D] When and how did you get involved in LRP? What was it that attracted you to the hobby?
[CL] I had been playing table top RPG’s since I was about 13. But I was almost 24 before I encountered LRP. An army buddy of mine came back raving about this amazing game he played with a club called Shadow League. So along I went and was securely hooked from then on. Without a doubt the most attractive part of LRP was the freedom of being out from behind the table. I could really lose myself in the character, especially if I have another couple of role players to bounce off. That continues to be the highlight of any event for me.
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