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To Be An NPC PDF Print E-mail
Written by Tsignotchka   
Saturday, 31 January 2009
Anyone can be an NPC. The real trick is to be a good one.

An introduction to the art & skills of NPCing in LARP by Hanbal
(editor's note - this article uses the term LARP to describe LRP. The terms are effectively interchangeable.)


Like with the GM(s) & Scribe(s), NPCs are both essential & an interference to LARP (Live Action Role-Playing). And how well you do it can make a huge difference to the PCs (Player Characters). Below I have outlined a few important facts/hints that, if followed can assist everyone to have a good weekend.

YOU DON”T NEED TO KNOW IT ALL.
Normally, the GM & Scribe have already written the adventure & generally have a very good idea of what will happen & where things are going. You do not need to know everything (unless you are assisting as a GM, Scribe or playing a major NPC role around which the entire adventure (or adventures) are focused. Normally these roles will be cast selectively by those running the weekend dependant on required skills & rules knowledge.
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VicLRP interviews Craig Lattin PDF Print E-mail
Written by Margaret & Dave   
Sunday, 12 November 2006

Margaret and Dave interviewed Craig Lattin late last year.

Tragically, he passed away on the 16th May, 2007.

We miss him dearly.

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[M&D] When and how did you get involved in LRP? What was it that attracted you to the hobby?

[CL] I had been playing table top RPG’s since I was about 13. But I was almost 24 before I encountered LRP. An army buddy of mine came back raving about this amazing game he played with a club called Shadow League. So along I went and was securely hooked from then on. Without a doubt the most attractive part of LRP was the freedom of being out from behind the table. I could really lose myself in the character, especially if I have another couple of role players to bounce off. That continues to be the highlight of any event for me.

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